bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 5.1.0
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: (6, 2, 0)
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\logus\Documents\My Games\FarmingSimulator2025\mods\FS25_Liebherr_A922_rail_Litronic\Editbycobra\ZWB_lichterneu\Test.i3d
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Exporter settings:
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   check_existing: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   collection: 
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   selection: SELECTED_OBJECTS
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   selection_traverse_children: False
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   binarize_i3d: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   keep_collections_as_transformgroups: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   apply_modifiers: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   apply_unit_scale: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   alphabetic_uvs: False
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   vertex_color_override: USE_MESH
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   object_types_to_export: {'EMPTY', 'CAMERA', 'ARMATURE', 'MESH', 'CURVE', 'LIGHT'}
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   features_to_export: {'MERGE_GROUPS', 'MERGE_CHILDREN', 'SKINNED_MESHES'}
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   copy_files: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   overwrite_files: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   file_structure: MODHUB
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   verbose_output: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   log_to_file: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   object_sorting_prefix: :
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   i3d_mapping_file_path: 
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   axis_forward: -Z
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   axis_up: Y
bl_ext.user_default.i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected, exporting only selected objects without children traversal
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Licht_weiss.003] is of type 'MESH'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Licht_weiss.003] Filling out basic attributes, {name='Licht_weiss.003', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Licht_weiss.003] New Name: Licht_weiss.003
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Licht_weiss.003] Initialized as a 'ShapeNode'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_shape:DEBUG: [Licht_weiss.003] Creating shape data for object 'Licht_weiss.003'
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.010] is exported with modifiers applied
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.010] applying unit scaling
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.010] Filling out basic attributes, {name='Cylinder.010', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.010] Processing mesh 'Cylinder.010'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [Cylinder.010] Starting final processing for shape 'Cylinder.010'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [Cylinder.010] Starting Subset-by-Subset processing of 1 mesh blocks.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cylinder.010] Grouping all triangles by final material subset...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cylinder.010] Subset slot indices: [0]
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cylinder.010] Found 1 unique materials across all processed meshes.
bl_ext.user_default.i3dio.i3d.I3D:add_material:DEBUG: [Test] New Material
bl_ext.user_default.i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Static_light_red] Filling out basic attributes, {name='Static_light_red', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [Static_light_red] Has Texture: '$data/shared/white_diffuse.dds'
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [Test] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [white_diffuse.dds] Resolved as FS $data path: $data\shared\white_diffuse.dds
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [white_diffuse.dds] Filling out basic attributes, {name='$data/shared/white_diffuse.dds', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [Static_light_red] Has Normalmap: '$data/shared/assets/lights/lizard/rearLight69Red_normal.dds'
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [Test] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [rearLight69Red_normal.dds] Resolved as FS $data path: $data\shared\assets\lights\lizard\rearLight69Red_normal.dds
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [rearLight69Red_normal.dds] Filling out basic attributes, {name='$data/shared/assets/lights/lizard/rearLight69Red_normal.dds', nodeId='2'}
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [Static_light_red] Has Glossmap: '$data/shared/assets/lights/lizard/rearLight69Red_vmask.dds'
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [Test] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [rearLight69Red_vmask.dds] Resolved as FS $data path: $data\shared\assets\lights\lizard\rearLight69Red_vmask.dds
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [rearLight69Red_vmask.dds] Filling out basic attributes, {name='$data/shared/assets/lights/lizard/rearLight69Red_vmask.dds', nodeId='3'}
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [Test] New File
bl_ext.user_default.i3dio.node_classes.file.Shader:_resolve_filepath:INFO: [vehicleShader.xml] Resolved as FS $data path: $data\shaders\vehicleShader.xml
bl_ext.user_default.i3dio.node_classes.file.Shader:_create_xml_element:DEBUG: [vehicleShader.xml] Filling out basic attributes, {name='$data/shaders/vehicleShader.xml', nodeId='4'}
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [Static_light_red] Shader: 'vehicleShader' with ID: 4
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [Static_light_red] Texture: '$data/shared/detailLibrary/metallic/glass/glassHeadlight_specular.png', default: $data/shared/detailLibrary/nonMetallic/default_specular.png
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [Test] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [glassHeadlight_specular.png] Resolved as FS $data path: $data\shared\detailLibrary\metallic\glass\glassHeadlight_specular.png
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [glassHeadlight_specular.png] Filling out basic attributes, {name='$data/shared/detailLibrary/metallic/glass/glassHeadlight_specular.png', nodeId='5'}
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [Static_light_red] Texture: '$data/shared/detailLibrary/flat_normal.png', default: $data/shared/detailLibrary/nonMetallic/default_normal.png
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [Test] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [flat_normal.png] Resolved as FS $data path: $data\shared\detailLibrary\flat_normal.png
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [flat_normal.png] Filling out basic attributes, {name='$data/shared/detailLibrary/flat_normal.png', nodeId='6'}
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [Static_light_red] Texture: '$data/shared/detailLibrary/metallic/clear_diffuse.png', default: $data/shared/detailLibrary/nonMetallic/default_diffuse.png
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [Test] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [clear_diffuse.png] Resolved as FS $data path: $data\shared\detailLibrary\metallic\clear_diffuse.png
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [clear_diffuse.png] Filling out basic attributes, {name='$data/shared/detailLibrary/metallic/clear_diffuse.png', nodeId='7'}
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [Static_light_red] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_specular.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [Static_light_red] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_normal.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [Static_light_red] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_diffuse.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [Static_light_red] Texture: '', default: $data/shared/waterDroplets_normal.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [Static_light_red] Texture: '', default: 
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cylinder.010] Processing subsets one by one to create contiguous vertex buffer...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cylinder.010] Processing subset for material 'Static_light_red' with 48 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cylinder.010] Processed 96 unique vertices and 48 triangles for material 'Static_light_red'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [Cylinder.010] Finished mesh processing.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [Cylinder.010] Added 1 material IDs for shape 'Licht_weiss.003'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:INFO: [Cylinder.010] Exported 96 vertices, 48 triangles and 1 subsets for shape 'Cylinder.010'.
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_get_object_matrix:DEBUG: [Licht_weiss.003] no parent in exporter: using world matrix
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Licht_weiss.003] transforming to new transform-basis with <Matrix 4x4 (0.1186, 0.0000, 0.0000, 0.0000)
            (0.0000, 0.0734, 0.0000, 0.0925)
            (0.0000, 0.0000, 0.1186, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Licht_weiss.003] translation is <Vector (0.0000, 0.0925, 0.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Licht_weiss.003] has translation: [0 0.0925185 0]
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Licht_weiss.003] has scale: [0.118565 0.0734049 0.118565]
bl_ext.user_default.i3dio.i3d.I3D:_add_node:DEBUG: [Test] Node 'Licht_weiss.003' has no parent, adding to scene root.
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Licht_weiss.003] processing objects children
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Licht_weiss.003] no more children to process in object
bl_ext.user_default.i3dio.exporter:_binarize_i3d:ERROR: No i3dConverter path set in preferences. Skipping binarization.
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Export took 0.014 seconds
