bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 5.1.0
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: (6, 2, 0)
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\logus\Documents\My Games\FarmingSimulator2025\mods\FS25_Liebherr_A922_rail_Litronic\Editbycobra\Kupplung\kupplung.i3d
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Exporter settings:
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   check_existing: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   collection: 
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   selection: SELECTED_OBJECTS
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   selection_traverse_children: False
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   binarize_i3d: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   keep_collections_as_transformgroups: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   apply_modifiers: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   apply_unit_scale: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   alphabetic_uvs: False
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   vertex_color_override: USE_MESH
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   object_types_to_export: {'LIGHT', 'CAMERA', 'MESH', 'ARMATURE', 'CURVE', 'EMPTY'}
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   features_to_export: {'MERGE_CHILDREN', 'SKINNED_MESHES', 'MERGE_GROUPS'}
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   copy_files: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   overwrite_files: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   file_structure: MODHUB
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   verbose_output: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   log_to_file: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   object_sorting_prefix: :
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   i3d_mapping_file_path: 
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   axis_forward: -Z
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   axis_up: Y
bl_ext.user_default.i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected, exporting only selected objects without children traversal
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [chassis_frame_M.001] is of type 'MESH'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [chassis_frame_M.001] Filling out basic attributes, {name='chassis_frame_M.001', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [chassis_frame_M.001] New Name: chassis_frame_M.001
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [chassis_frame_M.001] Initialized as a 'ShapeNode'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_shape:DEBUG: [chassis_frame_M.001] Creating shape data for object 'chassis_frame_M.001'
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [chassis_frame_M.001] is exported with modifiers applied
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [chassis_frame_M.001] applying unit scaling
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [chassis_frame_M.001] Filling out basic attributes, {name='chassis_frame_M.001', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [chassis_frame_M.001] Processing mesh 'chassis_frame_M.001'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [chassis_frame_M.001] Starting final processing for shape 'chassis_frame_M.001'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [chassis_frame_M.001] Starting Subset-by-Subset processing of 1 mesh blocks.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [chassis_frame_M.001] Grouping all triangles by final material subset...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [chassis_frame_M.001] Subset slot indices: [0]
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [chassis_frame_M.001] Found 1 unique materials across all processed meshes.
bl_ext.user_default.i3dio.i3d.I3D:add_material:DEBUG: [kupplung] New Material
bl_ext.user_default.i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [metalPainted_mat] Filling out basic attributes, {name='metalPainted_mat', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [metalPainted_mat] Has Texture: '$data/shared/white_diffuse.dds'
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [kupplung] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [white_diffuse.dds] Resolved as FS $data path: $data\shared\white_diffuse.dds
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [white_diffuse.dds] Filling out basic attributes, {name='$data/shared/white_diffuse.dds', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.Material:populate_xml_element:INFO: [metalPainted_mat] No Glossmap found, using default vmask texture
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [metalPainted_mat] Has Glossmap: 'C:/Program Files/Blender Foundation/Blender 5.1/$data/shared/default_vmask.dds'
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [kupplung] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [default_vmask.dds] Resolved as FS $data path: $data\shared\default_vmask.dds
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [default_vmask.dds] Filling out basic attributes, {name='$data/shared/default_vmask.dds', nodeId='2'}
bl_ext.user_default.i3dio.node_classes.node.Material:populate_xml_element:INFO: [metalPainted_mat] No Normalmap found, using default normalmap texture
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [metalPainted_mat] Has Normalmap: 'C:/Program Files/Blender Foundation/Blender 5.1/$data/shared/default_normal.dds'
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [kupplung] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [default_normal.dds] Resolved as FS $data path: $data\shared\default_normal.dds
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [default_normal.dds] Filling out basic attributes, {name='$data/shared/default_normal.dds', nodeId='3'}
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [kupplung] New File
bl_ext.user_default.i3dio.node_classes.file.Shader:_resolve_filepath:INFO: [vehicleShader.xml] Resolved as FS $data path: $data\shaders\vehicleShader.xml
bl_ext.user_default.i3dio.node_classes.file.Shader:_create_xml_element:DEBUG: [vehicleShader.xml] Filling out basic attributes, {name='$data/shaders/vehicleShader.xml', nodeId='4'}
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [metalPainted_mat] Shader: 'vehicleShader' with ID: 4
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [metalPainted_mat] Texture: '$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png', default: $data/shared/detailLibrary/nonMetallic/default_specular.png
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [kupplung] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [metalPainted_specular.png] Resolved as FS $data path: $data\shared\detailLibrary\nonMetallic\metal\metalPainted_specular.png
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [metalPainted_specular.png] Filling out basic attributes, {name='$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png', nodeId='5'}
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [metalPainted_mat] Texture: '$data/shared/detailLibrary/flat_normal.png', default: $data/shared/detailLibrary/nonMetallic/default_normal.png
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [kupplung] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [flat_normal.png] Resolved as FS $data path: $data\shared\detailLibrary\flat_normal.png
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [flat_normal.png] Filling out basic attributes, {name='$data/shared/detailLibrary/flat_normal.png', nodeId='6'}
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [metalPainted_mat] Texture: '$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png', default: $data/shared/detailLibrary/nonMetallic/default_diffuse.png
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [kupplung] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [metalPainted_diffuse.png] Resolved as FS $data path: $data\shared\detailLibrary\nonMetallic\metal\metalPainted_diffuse.png
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [metalPainted_diffuse.png] Filling out basic attributes, {name='$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png', nodeId='7'}
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [metalPainted_mat] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_specular.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [metalPainted_mat] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_normal.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [metalPainted_mat] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_diffuse.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [metalPainted_mat] Texture: '', default: $data/shared/waterDroplets_normal.png
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [chassis_frame_M.001] Processing subsets one by one to create contiguous vertex buffer...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [chassis_frame_M.001] Processing subset for material 'metalPainted_mat' with 3270 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [chassis_frame_M.001] Processed 2199 unique vertices and 3270 triangles for material 'metalPainted_mat'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [chassis_frame_M.001] Finished mesh processing.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [chassis_frame_M.001] Added 1 material IDs for shape 'chassis_frame_M.001'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:INFO: [chassis_frame_M.001] Exported 2199 vertices, 3270 triangles and 1 subsets for shape 'chassis_frame_M.001'.
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_get_object_matrix:DEBUG: [chassis_frame_M.001] no parent in exporter: using world matrix
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [chassis_frame_M.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [chassis_frame_M.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [chassis_frame_M.001] translation is default
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [chassis_frame_M.001] has rotation(degrees): [90 -0 0]
bl_ext.user_default.i3dio.i3d.I3D:_add_node:DEBUG: [kupplung] Node 'chassis_frame_M.001' has no parent, adding to scene root.
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [chassis_frame_M.001] processing objects children
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [chassis_frame_M.001] no more children to process in object
bl_ext.user_default.i3dio.exporter:_binarize_i3d:ERROR: No i3dConverter path set in preferences. Skipping binarization.
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Export took 0.065 seconds
